Creating View-dependent Texture Maps

ثبت نشده
چکیده

We present a technique for blending multiple images of an object into a single, view-dependent texture map for that object. This technique can be used for image-based rendering, when the object is known, or for “painting” a view-dependent texture map of an object. The technique provides a structured mechanism for combining images at different resolutions, producing a mip-map like structure with the different levels constructed from different images. The user controls the camera angles for which a given image is valid. The problem of gaps caused by self-occlusion and non-overlapping images is also dealt with. This technique is also suitable for use on an object that will be animated.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Creating View-dependent Texture Maps

We present a technique for blending multiple images of an object into a single, view-dependent texture map for that object. This technique can be used for image-based rendering, when the object is known, or for “painting” a view-dependent texture map of an object. The technique provides a structured mechanism for combining images at different resolutions, producing a mip-map like structure with...

متن کامل

Technical report WUCS-2002-9: Creating View-dependent Texture Maps

We present a technique for blending multiple images of an object into a single, view-dependent texture map for that object. This technique can be used for image-based rendering, when the object is known, or for “painting” a view-dependent texture map of an object. The technique provides a structured mechanism for combining images at different resolutions, producing a mip-map like structure with...

متن کامل

View-Dependent Layered Projective Texture Maps

Capturing and rendering of real scenes in an immersive virtual environment is still a challenging task. In this paper we present a novel workflow, which emphasizes high-quality, view-dependent projective texturing at low memory cost, while allowing artist intervention to ensure image quality control. First, a small set of photographs of a real scene are used to create a 3D model, using standard...

متن کامل

Model-based coding of multiviewpoint imagery

A compression scheme for calibrated images depicting a static scene from arbitrary viewpoints is presented. 3-D scene geometry is reconstructed, and view-dependent texture maps are generated from all images. Texture is waveletcoded using the SPIHT coding scheme extended to 4-D, exploiting correlations within as well as between texture maps. During decoding, all texture maps are simultaneously a...

متن کامل

3D-Scene Modeling from Image Sequences

This contribution gives an overview of automatic 3D scene reconstruction and visualisation from uncalibrated and handheld camera image sequences. We address specifically the problems that are associated with calibration and visual-geometric reconstruction of complex scenes with occlusions and view-dependent surfaces. The scene is then represented by large sets of calibrated real viewpoints with...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007